Tuesday, February 10, 2026

Nokia ая базер

/* 

  Nokia Tune

  Connect a piezo buzzer or speaker to pin 9 or select a new pin.

  More songs available at https://github.com/robsoncouto/arduino-songs                                            

                                              

                                              Robson Couto, 2019

*/

#define NOTE_B0  31

#define NOTE_C1  33

#define NOTE_CS1 35

#define NOTE_D1  37

#define NOTE_DS1 39

#define NOTE_E1  41

#define NOTE_F1  44

#define NOTE_FS1 46

#define NOTE_G1  49

#define NOTE_GS1 52

#define NOTE_A1  55

#define NOTE_AS1 58

#define NOTE_B1  62

#define NOTE_C2  65

#define NOTE_CS2 69

#define NOTE_D2  73

#define NOTE_DS2 78

#define NOTE_E2  82

#define NOTE_F2  87

#define NOTE_FS2 93

#define NOTE_G2  98

#define NOTE_GS2 104

#define NOTE_A2  110

#define NOTE_AS2 117

#define NOTE_B2  123

#define NOTE_C3  131

#define NOTE_CS3 139

#define NOTE_D3  147

#define NOTE_DS3 156

#define NOTE_E3  165

#define NOTE_F3  175

#define NOTE_FS3 185

#define NOTE_G3  196

#define NOTE_GS3 208

#define NOTE_A3  220

#define NOTE_AS3 233

#define NOTE_B3  247

#define NOTE_C4  262

#define NOTE_CS4 277

#define NOTE_D4  294

#define NOTE_DS4 311

#define NOTE_E4  330

#define NOTE_F4  349

#define NOTE_FS4 370

#define NOTE_G4  392

#define NOTE_GS4 415

#define NOTE_A4  440

#define NOTE_AS4 466

#define NOTE_B4  494

#define NOTE_C5  523

#define NOTE_CS5 554

#define NOTE_D5  587

#define NOTE_DS5 622

#define NOTE_E5  659

#define NOTE_F5  698

#define NOTE_FS5 740

#define NOTE_G5  784

#define NOTE_GS5 831

#define NOTE_A5  880

#define NOTE_AS5 932

#define NOTE_B5  988

#define NOTE_C6  1047

#define NOTE_CS6 1109

#define NOTE_D6  1175

#define NOTE_DS6 1245

#define NOTE_E6  1319

#define NOTE_F6  1397

#define NOTE_FS6 1480

#define NOTE_G6  1568

#define NOTE_GS6 1661

#define NOTE_A6  1760

#define NOTE_AS6 1865

#define NOTE_B6  1976

#define NOTE_C7  2093

#define NOTE_CS7 2217

#define NOTE_D7  2349

#define NOTE_DS7 2489

#define NOTE_E7  2637

#define NOTE_F7  2794

#define NOTE_FS7 2960

#define NOTE_G7  3136

#define NOTE_GS7 3322

#define NOTE_A7  3520

#define NOTE_AS7 3729

#define NOTE_B7  3951

#define NOTE_C8  4186

#define NOTE_CS8 4435

#define NOTE_D8  4699

#define NOTE_DS8 4978

#define REST      0



// change this to make the song slower or faster

int tempo = 180;


// change this to whichever pin you want to use

int buzzer = 9;


// notes of the moledy followed by the duration.

// a 4 means a quarter note, 8 an eighteenth , 16 sixteenth, so on

// !!negative numbers are used to represent dotted notes,

// so -4 means a dotted quarter note, that is, a quarter plus an eighteenth!!

int melody[] = {


  // Nokia Ringtone 

  // Score available at https://musescore.com/user/29944637/scores/5266155

  

  NOTE_E5, 8, NOTE_D5, 8, NOTE_FS4, 4, NOTE_GS4, 4, 

  NOTE_CS5, 8, NOTE_B4, 8, NOTE_D4, 4, NOTE_E4, 4, 

  NOTE_B4, 8, NOTE_A4, 8, NOTE_CS4, 4, NOTE_E4, 4,

  NOTE_A4, 2, 

};


// sizeof gives the number of bytes, each int value is composed of two bytes (16 bits)

// there are two values per note (pitch and duration), so for each note there are four bytes

int notes = sizeof(melody) / sizeof(melody[0]) / 2;


// this calculates the duration of a whole note in ms

int wholenote = (60000 * 4) / tempo;


int divider = 0, noteDuration = 0;


void setup() {

  // iterate over the notes of the melody.

  // Remember, the array is twice the number of notes (notes + durations)

  for (int thisNote = 0; thisNote < notes * 2; thisNote = thisNote + 2) {


    // calculates the duration of each note

    divider = melody[thisNote + 1];

    if (divider > 0) {

      // regular note, just proceed

      noteDuration = (wholenote) / divider;

    } else if (divider < 0) {

      // dotted notes are represented with negative durations!!

      noteDuration = (wholenote) / abs(divider);

      noteDuration *= 1.5; // increases the duration in half for dotted notes

    }


    // we only play the note for 90% of the duration, leaving 10% as a pause

    tone(buzzer, melody[thisNote], noteDuration * 0.9);


    // Wait for the specief duration before playing the next note.

    delay(noteDuration);


    // stop the waveform generation before the next note.

    noTone(buzzer);

  }

}


void loop() {

  // no need to repeat the melody.

}